So I’ve finalized a few things regarding the game. I decided on a tech stack, features that will and won’t be in the game, as well as how certain things inside the game are going to work.
Game features
Unlike what I said last time, I don’t think there is going to be movement in the game. I really want this to be more text focused rather than an actual game where you move around and interact with objects. There will still be objects, bosses, battles, etc but I think that movement isn’t going to fit with the style.
Some features I’m thinking of adding are going to be:
- Items
- Spells that can be made using items
- Boosters
- Bosses
Tech Stack
It’s going to be a pretty simple tech stack. It’s going to be trpc running on the backend using drizzle to talk to planetscale(database). The frontend is just going to be made with typescript as a cli app.
Conclusion
I wasn’t able to determine too many things about this game(not even a name yet yikes) but I am going to continue my work on it.